//
//  AppDelegate.swift
//  SKClock
//
//  Created by Sky-work on 2021/12/21.
//

import UIKit

@main
class AppDelegate: UIResponder, UIApplicationDelegate {

    var window: UIWindow?


    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        // Override point for customization after application launch.
        
        
        if #available(iOS 13.0, *) {
            print("iOS 13.0+")
            
        } else {
            self.window = UIWindow(frame: UIScreen.main.bounds)
            let rootVc = BaseNavigationController(rootViewController: ClockListViewController())
            self.window?.rootViewController = rootVc
            self.window?.makeKeyAndVisible()
        }
        
        
        return true
    }

    
    
//#if __IPHONE_OS_VERSION_MIN_REQUIRED >= __IPHONE_13_0
    
    // MARK: UISceneSession Lifecycle

    @available(iOS 13.0, *)
    func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
        // Called when a new scene session is being created.
        // Use this method to select a configuration to create the new scene with.
        return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
    }

    @available(iOS 13.0, *)
    func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
        // Called when the user discards a scene session.
        // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
        // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
    }
    
    
//    #endif

}

